,/* -*- mode: c++ -*-
 * Kaleidoscope-LED-ActiveModColor -- Light up the LEDs under the active modifiers
 * Copyright (C) 2016, 2017, 2018  Keyboard.io, Inc
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, version 3.
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.

#include <Kaleidoscope.h>
#include <Kaleidoscope-LEDControl.h>
#include <Kaleidoscope-LED-ActiveModColor.h>
#include <Kaleidoscope-OneShot.h>

// clang-format off
    Key_LEDEffectNext, Key_1, Key_2, Key_3, Key_4, Key_5, Key_LEDEffectNext,
    Key_Backtick,      Key_Q, Key_W, Key_E, Key_R, Key_T, Key_Tab,
    Key_PageUp,        Key_A, Key_S, Key_D, Key_F, Key_G,
    Key_PageDown,      Key_Z, Key_X, Key_C, Key_V, Key_B, Key_Escape,

    Key_LeftControl, Key_Backspace, Key_LeftGui, Key_LeftShift,

    Key_skip,  Key_6, Key_7, Key_8,     Key_9,      Key_0,         Key_skip,
    Key_Enter, Key_Y, Key_U, Key_I,     Key_O,      Key_P,         Key_Equals,
               Key_H, Key_J, Key_K,     Key_L,      Key_Semicolon, Key_Quote,
    Key_skip,  Key_N, Key_M, Key_Comma, Key_Period, Key_Slash,     Key_Minus,

    OSM(RightShift), OSM(RightAlt), Key_Spacebar, OSM(RightControl),
// clang-format on

// OneShot is included to illustrate the different colors highlighting sticky
// and one-shot keys.  LEDOff is included because we need an LED mode active to
// allow highlighted keys to return to "normal" when released (or timed out).

void setup() {

  ActiveModColorEffect.setHighlightColor(CRGB(0x00, 0xff, 0xff));

  // Uncomment the following to enable OneShot on normal modifier keys:
  // OneShot.enableAutoOneShot();

void loop() {