This document is intended to name and describe the concepts, functions and data structures inside Kaleidoscope.
It is, as yet, incredibly incomplete.
When describing an identifier of any kind from the codebase, it should be
written using identical capitalization to its use in the code and surrounded by backticks:
These terms commonly arise when discussing the firmware.
A single physical input, such as a keyswitch or other input like a knob or a slider
An integer representing a Keyswitch’s position in the “Physical Layout”
A mapping of keyswitches to key numbers
A mapping from a key number to a behavior.
A representation of a specific behavior. Most often a representation of a specific entry in the USB HID Usage Tables.
A list of key bindings for all keyswitchess on the Physical Layout
An ordered list of all the Keymaps installed on a keyboard.
An entry in that ordered list of keymaps. Each layer has a unique id number that does not change. Layer numbers start at 0.
Active Layer Stack¶
An ordered list of all the currently-active layers, in the order they should be evaluated when figuring out what a key does.
A special layer that’s always active and evaluated before checking keys in the “Active layer stack”
The state of a keyswitch that has been actuated by the user or a routine acting on behalf of the user
The state of a keyswitch that is not currently actuated
The state of a keyswitch that was not pressed during the last scan cycle and is now pressed.
The state of a keyswitch that was pressed during the last scan cycle and is no longer pressed.
loop method in one’s sketch file is the heart of the firmware. It runs -
as the name suggests - in a loop. We call these runs cycles. A lot of things
happen within a cycle: from key scanning, through key event handling, LED
animations, and so on and so forth.
At the time of this writing, the following event handlers are run by hooks:
onSetup: Run once, when the plugin is initialised during
beforeEachCycle: Run as the first thing at the start of each cycle.
onKeyswitchEvent: Run for every non-idle key, in each cycle the key isn’t idle in. If a key gets pressed, released, or is held, it is not considered idle, and this event handler will run for it too.
beforeReportingState: Runs each cycle right before sending the various reports (keys pressed, mouse events, etc) to the host.
afterEachCycle: Runs at the very end of each cycle.
These terms arise when discussing the testing framworks and related tests.
An abstraction used in testing to inject events into or invoke actions on the simulated firmware. This abstraction comprises half of the interface to the test simulator.
An abstraction used in testing to encapsulate, snapshot, and examine firmware state. This abstraction comprises half of the interface to the test simulator.
TEST* macro invocation. Its body consists of one or tests
and optionally other code, e.g. to invoke the test harness.
Note that gtest uses the non-standard term Test for what we call a Test
A class comprising setup, teardown, and other code and common state to make writing test cases easieer. A fresh object of the fixture class associated with a test suite is constructed for each run of each teset case in the test suite.
An abstraction wrapping a virtual firmware build that allows performing actions against the virtual firmware and reading state out of the virtual firmware. The interface to the test simular is comprised of the sim harness and the sim state.