Colormap

The Colormap extension provides an easier way to set up a different - static - color map per-layer. This means that we can set up a map of colors for each key, on a per-layer basis, and whenever a layer becomes active, the color map for that layer is applied. Colors are picked from a 16-color palette, provided by the LED-Palette-Theme plugin. The color map is stored in EEPROM, and can be easily changed via the FocusSerial plugin, which also provides palette editing capabilities.

It is also possible to set up a default palette and colormap, using the DefaultColormap plugin, also provided by this package. See below for its documentation.

Using the extension

To use the extension, include the header, tell it the number of layers you have, register the Focus hooks, and it will do the rest. We’ll also set up a default for both the palette, and the colormap.

#include <Kaleidoscope.h>
#include <Kaleidoscope-EEPROM-Settings.h>
#include <Kaleidoscope-LEDControl.h>
#include <Kaleidoscope-Colormap.h>
#include <Kaleidoscope-FocusSerial.h>
#include <Kaleidoscope-LED-Palette-Theme.h>

KALEIDOSCOPE_INIT_PLUGINS(EEPROMSettings,
                          LEDControl,
                          LEDPaletteTheme,
                          ColormapEffect,
                          DefaultColormap,
                          Focus);

PALETTE(
 /* A list of 16 cRGB colors... */
)

COLORMAPS(
 [0] = COLORMAP(
  // List of palette indexes for each key, using the same layout
  // as the `KEYMAP` macro does for keys.
 ),
 [1] = COLORMAP_STACKED(
  // List of palette indexes for each key, using the same layout
  // as the `KEYMAP_STACKED` macro does for keys.
 )
)

void setup() {
  Kaleidoscope.setup();

  ColormapEffect.max_layers(1);
  DefaultColormap.setup();
}

The PALETTE and COLORMAPS macros are only used for the DefaultColormap plugin, ColormapEffect itself makes no use of them. The PALETTE must always contain a full 16-color palette. COLORMAPS can define colormaps for as many layers as one wishes, but the DefaultColormap plugin will only copy over as many as ColormapEffect is configured to support.

Plugin methods

The extension provides an ColormapEffect singleton object, with a single method:

.max_layers(max)

Tells the extension to reserve space in EEPROM for up to max layers. Can only be called once, any subsequent call will be a no-op.

Also provided is an optional DefaultColormap plugin, with two methods:

.setup()

Intended to be called from the setup() method of the sketch, it checks if the ColormapEffect plugin is initialized, and if not, then copies the palette and the colormap over from the firmware to EEPROM.

.install()

Same as .setup() above, but without the initialized check. Intended to be used when one wants to restore the colormap to factory settings.

Focus commands

colormap.map

Without arguments, prints the color map: palette indexes for all layers.

With arguments, updates the color map with new indexes. One does not need to give the full map, the plugin will process as many arguments as available, and ignore anything past the last key on the last layer (as set by the .max_layers() method).

If the DefaultColormap plugin is also in use, an additional focus command is made available:

colormap.install

Copies the default colormap and palette built into the firmware into EEPROM, effectively performing a factory reset for both.

Dependencies

Further reading

Starting from the example is the recommended way of getting started with the plugin.