Glossary

This document is intended to name and describe the concepts, functions and data structures inside Kaleidoscope.

It is, as yet, incredibly incomplete.

When describing an identifier of any kind from the codebase, it should be written using identical capitalization to its use in the code and surrounded by backticks: identifierName

Firmware Terminology

These terms commonly arise when discussing the firmware.

Keyswitch

A single physical input, such as a keyswitch or other input like a knob or a slider

Key number

An integer representing a Keyswitch’s position in the “Physical Layout”. Represented in the code by the KeyAddr type.

Physical Layout

A mapping of keyswitches to key numbers

Key binding

A mapping from a key number to a behavior.

Key

A representation of a specific behavior. Most often a representation of a specific entry in the USB HID Usage Tables.

Keymap

A list of key bindings for all keyswitchess on the Physical Layout. Represented in the code by the KeyMap type.

Keymaps

An ordered list of all the Keymaps installed on a keyboard.

Layer

An entry in that ordered list of keymaps. Each layer has a unique id number that does not change. Layer numbers start at 0.

Active Layer Stack

An ordered list of all the currently-active layers, in the order they should be evaluated when figuring out what a key does.

Live keys

A representation of the current state of the keyboard’s keys, where non-transparent entries indicate keys that are active (logically—usually, but not necessarily, physically held). Represented in the code by the LiveKeys type (and the live_keys object).

Active/inactive keys

In the live_keys[] array, an active key usually corresponds to a keyswitch that is physically pressed. In the common case of HID Keyboard keys, an active key will result in one or more keycodes being inserted in any new HID report. In some cases, an key can be active when its physical keyswitch is not pressed (e.g. OneShot keys that have been tapped), and in other cases a key might be inactive even though its keyswitch is pressed (e.g. a Qukeys key whose value has not yet been resolved). Inactive keys are represented in the live_keys[] array by the special value Key_Inactive.

Masked keys

In the live_keys[] array, a masked key is one whose next key press (either physical or logical) will be ignored. A masked key is automatically unmasked the next time it toggles off. Masked keys are represented by the special value Key_Masked.

Keyswitch state

Pressed

The state of a keyswitch that has been actuated by the user or a routine acting on behalf of the user

Unpressed

The state of a keyswitch that is not currently actuated

Toggled on

The state of a keyswitch that was not pressed during the last scan cycle and is now pressed.

Toggled off

The state of a keyswitch that was pressed during the last scan cycle and is no longer pressed.

Cycle

The loop method in one’s sketch file is the heart of the firmware. It runs - as the name suggests - in a loop. We call these runs cycles. A lot of things happen within a cycle: from key scanning, through key event handling, LED animations, and so on and so forth.

Event handler

A function, usually provided by a Plugin that is run by a Hook.

At the time of this writing, the following event handlers are run by hooks:

  • onSetup: Run once, when the plugin is initialised during Kaleidoscope.setup().

  • beforeEachCycle: Run as the first thing at the start of each cycle.

  • onKeyswitchEvent: Run for every non-idle key, in each cycle the key isn’t idle in. If a key gets pressed, released, or is held, it is not considered idle, and this event handler will run for it too.

  • beforeReportingState: Runs each cycle right before sending the various reports (keys pressed, mouse events, etc) to the host.

  • afterEachCycle: Runs at the very end of each cycle.

Hook

A point where the core firmware calls event handlers, allowing plugins to augment the firmware behaviour, by running custom code.

Plugin

An Arduino library prepared to work with Kaleidoscope. They implement methods from the kaleidoscope::Plugin (usually a subset of them). See event handlers above for a list of methods.

Testing

These terms arise when discussing the testing framworks and related tests.

Sim Harness

An abstraction used in testing to inject events into or invoke actions on the simulated firmware. This abstraction comprises half of the interface to the test simulator.

Sim State

An abstraction used in testing to encapsulate, snapshot, and examine firmware state. This abstraction comprises half of the interface to the test simulator.

Test

An indivial assertion or expectation that must hold for a test case to pass.

Test Case

An indivual TEST* macro invocation. Its body consists of one or tests and optionally other code, e.g. to invoke the test harness. Note that gtest uses the non-standard term Test for what we call a Test Case.

Test File

An individual file containing one or more test suites.

Test Fixture

A class comprising setup, teardown, and other code and common state to make writing test cases easieer. A fresh object of the fixture class associated with a test suite is constructed for each run of each teset case in the test suite.

Test Simulator

An abstraction wrapping a virtual firmware build that allows performing actions against the virtual firmware and reading state out of the virtual firmware. The interface to the test simular is comprised of the sim harness and the sim state.

Test Suite

A collection of related test cases, optionally with an associated test fixture.