# LED-ActiveLayerKeys A simple way to light up all keys in the top layer in uniform colors. Unlike [Colormap](Kaleidoscope-Colormap.md), all keys will be the same color. But this plugin uses considerably less resources, and is easier to set up as well. A perfect solution when one wants to quickly see what layer they're on and which keys are on that layer, with minimal resources and time investment. ## Using the plugin To use the plugin, one needs to include the header, and activate the effect. Then, one needs to configure a color map: ```c++ #include "Kaleidoscope.h" #include "Kaleidoscope-LEDControl.h" #include "Kaleidoscope-LED-ActiveLayerKeys.h" KALEIDOSCOPE_INIT_PLUGINS(LEDControl, LEDActiveLayerKeysEffect); void setup () { static const cRGB layerColormap[] PROGMEM = { CRGB(0xff, 0x00, 0x00), // red, for the first layer CRGB(0x00, 0xff, 0x00), // green, for the second layer CRGB(0x00, 0x00, 0xff), // blue, for the third layer }; Kaleidoscope.setup(); // By default, only LEDs for keys on the topmost layer are lit. //LEDActiveLayerKeysEffect.lightLowerLayers(false); LEDActiveLayerKeysEffect.setColormap(layerColormap); } ``` ## Plugin properties The plugin provides the `LEDActiveLayerKeysEffect` object, which has the following methods: ### `.setColormap(colormap)` > Sets the colormap to the supplied map. Each element of the map should be a > `cRGB` color, and the map should reside in PROGMEM. The array should have the > same amount of items as there are layers. Any layer that doesn't have a > matching entry in the array, will have leds turned off. ### `.lightLowerLayers(boolean)` > By default, this plugin only lights up LEDs keys on the topmost layer. This > method allows overriding this default, to have the plugin change the leds of > all non-blocked keys to the color of their respective layers. ## Dependencies * [Kaleidoscope-LEDControl](Kaleidoscope-LEDControl.md)